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    OpenMachines
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    • bilalB
      bilal @Ddc_Cl
      last edited by bilal

      @Ddc_Cl

      I wouldn't worry about the Unit Editor (That's already going to be included in UE4 anyway), but yes, the units would have to be modular anyway so different parts can move properly.

      On another note, when you opened the extracted models in Maya, were their parts all in pieces and disconnected? I found it kind of difficult to put them back together when I first looked at them. I did that so far with a pod and an assassin warlord.

      AvionArisA D 2 Replies Last reply Reply Quote 2
      • PisarzP
        Pisarz @Ddc_Cl
        last edited by

        @Ddc_Cl
        ¡Awesome! Also, are the references like character sheets or are they the models themselves?

        D 1 Reply Last reply Reply Quote 0
        • AvionArisA
          AvionAris @bilal
          last edited by

          @bilal said:

          Were their parts all in pieces and disconnected?

          Well, I once opened these models in AC3D. I didn't even know if these were the actual models! I guess this explains everything if they all were in pieces, though.

          yay.gorilla

          bilalB 1 Reply Last reply Reply Quote 0
          • bilalB
            bilal @AvionAris
            last edited by

            @Encrypted
            Yeah it seems that the extractor tool didn't receive the proper location data of the objects. Trust me, piecing a reaper together is not fun haha,

            1 Reply Last reply Reply Quote 1
            • D
              Ddc_Cl @bilal
              last edited by Ddc_Cl

              @bilal Yeh come Splited and in diferent Files, The external part of the Pod is a file and Internal Part of the Pod is another file, the shadow itselft is another part ID
              and in that way all the other models

              1 Reply Last reply Reply Quote 0
              • D
                Ddc_Cl @Pisarz
                last edited by Ddc_Cl

                @Pisarz Models Itselft the Original (or the Base ones)
                But if wanna add a new stuff like Machines, Wep or anything then should send me a Ortographic Front-Side(-back) Ref Sheet
                Example i do the "plasma Bolt mortal" of @Encrypted, based on the Draw that he post

                PS: Sorry if use To Much Cap i am very Used to the CamelCase ID

                PisarzP 1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz @Ddc_Cl
                  last edited by

                  @Ddc_Cl Excellent! I can provide you with reference sheets then, since I too want to add new things. As soon as I can I will post them on a separate thread.

                  D 1 Reply Last reply Reply Quote 0
                  • D
                    Ddc_Cl @Pisarz
                    last edited by

                    @Pisarz
                    504[1].gif

                    1 Reply Last reply Reply Quote 1
                    • JRL101J
                      JRL101
                      last edited by

                      I would love a copy of the models, im working on remakes in my spare time, but i need a base to start with for proportions.

                      1 Reply Last reply Reply Quote 1
                      • marvinM
                        marvin
                        last edited by marvin

                        Hi, I created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D

                        Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.

                        //Added: Run Animation:
                        Animation with moving body
                        Animation without moving body

                        Here is the Result:
                        FirstRender.png

                        bilalB JudasJ 2 Replies Last reply Reply Quote 4
                        • RefraggerR
                          Refragger
                          last edited by

                          Is there a new Machines game being created here?

                          1 Reply Last reply Reply Quote 0
                          • RefraggerR
                            Refragger
                            last edited by

                            Ok, dumb question. I must check in more often. I appreciate the work, and I hope it comes to completion.

                            1 Reply Last reply Reply Quote 0
                            • bilalB
                              bilal @marvin
                              last edited by bilal

                              @marvin Well done, looks great!

                              @Refragger Not quite, there has been some divided focus on working on a remake project, but there was a lack of commitment. It's a bit difficult to commit to it for me right now as I have a lot going on. That said, I know @Judas was recently using a framework to make a prototype.

                              1 Reply Last reply Reply Quote 0
                              • PisarzP
                                Pisarz
                                last edited by

                                @Refragger
                                Same here. It's difficult whe you have to sart from zero. But there was some excitement some months ago due to the possibility that Night Dive Studios might make a remake.
                                Maybe we'll see Eden 4 once again.
                                Eden 4.png

                                1 Reply Last reply Reply Quote 0
                                • RefraggerR
                                  Refragger
                                  last edited by

                                  Gotcha, thanks.

                                  1 Reply Last reply Reply Quote 0
                                  • JudasJ
                                    Judas @marvin
                                    last edited by

                                    @marvin said:

                                    Hi, I created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D

                                    Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.

                                    //Added: Run Animation:
                                    Animation with moving body
                                    Animation without moving body

                                    Here is the Result:
                                    FirstRender.png

                                    Hey, that's pretty cool

                                    1 Reply Last reply Reply Quote 0
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