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    Posts made by bilal

    • Legacy - Resources

      Here's a post where I'll place resources from the past two projects we worked on.

      Models: MachinesModels.zip
      Screenshots: MachinesScreenshots.zip
      List of Machines: List of Machines.xlsx
      OpenMachines Repository (SpringRTS Version): https://sourceforge.net/projects/openmachines/
      Machines Legacy Repository (Unreal 4 Version): https://github.com/OpenMachines/machines

      posted in OpenMachines
      bilalB
      bilal
    • WFW Discord

      Hi guys, @martin created a discord server; this is just a sticky post with the invite link.

      Join us on discord here!

      posted in Machines
      bilalB
      bilal
    • RE: HOW TO PLAY MACHINES MULTIPLAYER ONLINE/OVER THE INTERNET WITH FRIENDS (2019)

      Thanks @radwic!

      I'm not sure what system you're running on but I've played quite a few multiplayer games without some of these steps. Note that I've always played on Windows 7 as I've found performance problems I haven't been able to get past on Windows8/10.

      I've never needed to install IPX Wrapper as we just used the Direct IP option (can't remember the full title of the option at the moment); is there an advantage to using IPX rather than the Direct IP/LAN via Hamachi?

      Also note, this game works over LAN if I recall correctly without any third party software.

      posted in Machines
      bilalB
      bilal
    • RE: Pisarz' news/status & other stuff.

      Stunning work @Pisarz

      posted in Blogs
      bilalB
      bilal
    • RE: Speed run of campaign

      @Pisarz Judas Warlords and Scavengers are definitely the way to go for this mission; steal lots of high value units and hold off enemies until your army is big enough to overthrow chokepoints.

      posted in Machines
      bilalB
      bilal
    • RE: Models Things

      @marvin Well done, looks great!

      @Refragger Not quite, there has been some divided focus on working on a remake project, but there was a lack of commitment. It's a bit difficult to commit to it for me right now as I have a lot going on. That said, I know @Judas was recently using a framework to make a prototype.

      posted in OpenMachines
      bilalB
      bilal
    • RE: What It's like to CMD THE MACHINES

      @X-Lord Strange, it should ask you to jump to the system in which the planet is, then you would use the orbit command on the planet, then you would launch one of the pods in that vessel.

      I just tested it and it is intended to look like this:

      image.png

      Thanks @Radler!

      posted in Blogs
      bilalB
      bilal
    • RE: Got it working on Windows 10!

      Nice! I've also got it working on Windows 10 before, but I had terrible performance issues. How's your performance?

      posted in Machines
      bilalB
      bilal
    • RE: Minimum Viable Product

      @Radler Details? Screenshot? What message does it tell you when you try to open it?

      posted in OpenMachines
      bilalB
      bilal
    • RE: OpenMachines - Roadmap / Download

      @Judas Nice work! As for the models not being centered, you should be able to change the origin to their bottom center in Blender or other 3D software, should make their position based on that origin in Unreal.

      posted in OpenMachines
      bilalB
      bilal
    • ___

      Screen Shot 2017-07-27 at 9.20.57 AM.png
      Screen Shot 2017-07-27 at 9.24.07 AM.png

      posted in Blogs
      bilalB
      bilal
    • RE: Machines: The Game

      @potters You need to direct join an IP after the person with that IP hosts a match, and you've both joined the same Hamachi room.

      posted in Downloads
      bilalB
      bilal
    • RE: Original Forum founder is back!

      @nainnad Haha, yeah I don't use C++, I'd believe it. Now that I think about it, I remember leaving some listeners subscribed. Oops!

      posted in General Discussion
      bilalB
      bilal
    • RE: Original Forum founder is back!

      @nainnad
      I wouldn't agree; I think it's more of most people have stuff going on.

      That said, I don't think it's a good idea to use C++ for a game project no matter the skill level since many would agree that any performance upgrade over C# is usually not worth the added dev time. The only reason I would use it is to take advantage of the professional grade assets given free from Unreal Engine.

      Personally, I use C#/Unity for just about every project (I do full time gamedev), and in retrospect it would have made more sense to start the project in Unity since lots of beginners would likely be interested in contributing however possible, and Unity makes that easier than UE4. One of my current projects is actually an RTS in Unity.

      The only reason I'm not right now working hard on OM is because I don't have time to do much more than management and doing code checks/tests. I'd be happy to run or help with the project if there were any willing lead devs and/or artists.

      Good luck with C++ by the way! (If only ruby had the speed of C :D )

      posted in General Discussion
      bilalB
      bilal
    • RE: Have you guys seen this Wiki page? (Night Dive) - Big News

      @rad I've seen it; I believe the owner also posted a Machines re-release on twitter.

      posted in Machines
      bilalB
      bilal
    • RE: Mordakai's Blog of Irrelevance

      @Mordakai95 I always use OBS to record anything, but I remember fraps working best with Machines many years ago on WinXP.

      posted in Blogs
      bilalB
      bilal
    • RE: Original Forum founder is back!

      @spazzpp2

      Hello, nobody is currently actively working on OpenMachines; it was started with the expectation of multiple devs, but people interested in working on it would "disappear" without much notice.

      That said, I'd be happy to work on it with others during free time.

      As for the Slack, it's apparently required for admins to invite people (at least for the free version). I changed the settings so that anyone registered can invite people, so you would need to send your email to someone who is already registered on it, such as myself.

      Welcome back!

      EDIT: Here's the GitHub page for OpenMachines for future reference.

      posted in General Discussion
      bilalB
      bilal
    • RE: I had a Machines dream

      @Asdam nice dream man

      posted in General Discussion
      bilalB
      bilal
    • RE: Minimum Viable Product

      @AvionAris I would just add them into here. Sorry, I got busy and forgot. If anyone else ever has time, feel free to edit the wiki.

      posted in OpenMachines
      bilalB
      bilal
    • Minimum Viable Product

      A minimum viable product (MVP) of a project represents what all the required features to get a first production version running.

      https://github.com/OpenMachines/machines/wiki/MVP-Machines

      This page will be updated with all the features we need for an MVP version as links to pages containing required implementations for those features.

      Right now, the page contains a very minimal selection of Machines to make sure that they are actually completed.

      posted in OpenMachines
      bilalB
      bilal