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    • Following 0
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    • Topics 15
    • Posts 350
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    Best posts made by Pisarz

    • RE: Machines just had its 20th anniversay

      @antrad Nice idea!

      In my case, not being English my native language, and having many difficulties compared with my peers, I had a hard time understanding what I was supposed to do, or how to play properly. The box was translated, but not the game. This meant that I only played skirmish missions, especially the ones were mining, researching or building are not reqired.

      I moved several times, and the game stopped working on newer operative systems; since I was not tech-savvy to know that that could be solved, I discarded it, with sorrow, partly because I was never able to really enjoy it.

      Several years later, after becoming the best student of my English class, I was able to navigate the Internet without my long-lasting language barrier. I could learn faster about things that are unavailable in Spanish even today. Hence, out of curiosity, I looked for it, and found the old forum. I downloaded the demo, and finished it, but was unable to make the full game work. Time passed by, and the forum died and resurged from the ashes. This time, however, things turned out differently... not only I managed to download it and make it work with the help of this forum, I finished it.

      It was a delightful, yet challenging experience. Nostalgia was replaced by fulfillment. But now, longing seems to strike back. Will MACHINES 2 come to life? I think that it can occur sometime in the future, but first, we have to learn a certain set of skills.

      I believe that this game was not only a pioneering product, too advanced for its time, but also an excellent example of how good design can convey a backstory beyond the explicit one. There are some clues throughout the game that could explain why the machines' designs or architecture look like that, how were they programmed, and why there is not a single trace of humanity.

      Also, the game presents some elements that, to me, are references to previous science fiction works, making the game more interesting.

      posted in Machines
      PisarzP
      Pisarz
    • RE: Demo versions (contains early / beta stuff)

      @lew
      WOW!!! We were originally the bad guys! The Red Race was truly malfunctional after all:

      "Years passed and one race of machines on the planet Eden 4 suffered severe damage due to electrical storms. Most of the controller’s memory was damaged but the controller continued to function. The damaged machines continued to build until they exhausted all of the resources on Eden 4. The planet surface is now littered with steel and the controller decides that to further colonize, it must seed another planet. The planet they reach already is home to another race of machines, and a fierce battle for the planet’s resources begins."

      posted in Downloads
      PisarzP
      Pisarz
    • RE: Goliath Optimization Programme

      Initial set of sketches (I couldn't scan them because the sketchbook is too big, sorry).
      Any opinions are welcome!

      20150411_001739.jpg
      20150411_001758.jpg
      20150411_001746.jpg
      20150411_001753.jpg

      posted in Modding
      PisarzP
      Pisarz
    • RE: Assembling Machines

      That's an interesting concept! It has been used in many movies, but I haven't seen it in videogames. I haven't seen it in the old forum either.

      Examples:

      Movie: Battle LA: 2011 (drones can engage and disengage with each other).
      https://www.youtube.com/watch?v=iNKcC83BNwM

      Movie: Transformers 2 (Constructicons "assemble together to create" Devastator).
      https://www.youtube.com/watch?v=n2FVerfe3r4

      Movie: Terminator Salvation (moto-terminators are deployed by the harvester; the hunter-killer and the hervester are deployed from the transport as well (not in the video)).
      https://www.youtube.com/watch?v=Qq8BlVT4KtY

      Real military concept developed by BAE systems:
      https://www.youtube.com/watch?v=Re29lqCEtpc

      etc.

      I'll see if I can do some sketches!

      posted in OpenMachines
      PisarzP
      Pisarz
    • RE: Pisarz' news/status & other stuff.

      group_photo.png

      posted in Blogs
      PisarzP
      Pisarz
    • RE: Machines and Windows 10

      @Mordakai95
      Press the "S" ;)
      http://www.machinesthegame.co.uk/

      Don't worry, we'll rebuild Eden 4:
      2.png

      posted in Support
      PisarzP
      Pisarz
    • Lore

      THIS SECTION IS CURRENTLY UNDER DEVELOPMENT


      Official websites of the game:
      http://www.machinesthegame.co.uk/
      http://web.archive.org/web/20021013193250/www.acclaim.com/games/machines/

      Interview with the game producer:
      1/2
      http://web.archive.org/web/20010809054032/http://www.acclaim.com/games/features/machines/Interview032099.html
      2/2
      http://web.archive.org/web/20010620211100/http://www.acclaim.com/games/features/machines/Interview032099-part2.html

      Website of an animator of the game; it contains animated gifs and videos (scroll down a bit to see them):
      https://web.archive.org/web/20040807141946/http://hogton.com/animation/index.htm

      Blog of one of the artists that made concept art for the game:
      http://scribblejosh.blogspot.com/2011/02/get-back-grandma-this-technology-will.html

      Official review with a different backstory (interestingly, the timeline changed only for human history, but not for the events directly related with the Machine War; however it is relevant for the period of time in which the machines awaited mankind's arrival, since in the final version it was 400 years):
      http://web.archive.org/web/20021001165452/http://www.acclaim.com/games/features/machines/itsAllAboutMachines041099.html

      Screenshots found on the box and more:
      https://www.ign.com/images/games/machines-pc-9948


      The storyline changed throughout development prior to the final release of the game: humanity's fate seems to be unknown in the final version of the storyline, whereas in the game's box it is stated that mankind is extinct by the year 2545. However, a booklet that came with the game states that in the year 2109 humanity began the manufacture of the machines, and that contact with Earth was severed, after which four races of machines were developed. Yet, an official review from the publisher differs. This other version sets the beginning of humanity's colonisation programme in the year 2545, with the launch of "probes" (later described as seeding ships carrying seeding pods in the final version); later, in the year 3297, the last World War destroys man, which leaves machines without regular direction and, hence, makes them switch to default software instructions (to continue their work and self-replicate), eventually causing the Machine War due to the Darwinian principles of their algorithm after encountering each other following the expansion of their domains (since the colonisation aimed at many worlds).

      Yet again, however, an interview with the game's producer (who replaced another one) reveals another version, which sets the launch of "machine probes" in the year 2171 and our demise in 2173 because of a World War. Also, it is mentioned that machines become self-aware after years of autonomous evolution.

      Another version released with the game's earliest demos tells an even more divergent story. The document states that there were different races since the beginning, that the Eden 4 controller "suffered severe damage due to electrical storms", that most of its memory was damaged and that it continued to function until depleting its world's resources, which led to an expansionary quest and its encounter with another race's colony, commencing "a fierce battle for the planet’s resources".

      In the end, the instruction manual and the game's official website state that by the year 3297 the Machine War started almost five hundred years ago, and that the machines were instructed to await mankind's arrival "for a further one hundred years" after the "the projected first landing". Prior to all of this, the colonisation programme started in the year 2136, but not the launch of the ships (though that occurred "soon" after that). Also, the uninterrupted spread of the Eden 4 controller's empire lasted for five hundred and sixty years after the first successful landing on its homeworld.


      It must be noted that the final version wrote the verb "colonize" with a Z, while the booklet included in the box presents the word "colonise", with an S. This might suggest that the different versions were written by different people, but that is mere speculation.

      posted in Machines
      PisarzP
      Pisarz
    • RE: Announcing community patch 1.5 - godsend : ]

      @martin

      https://github.com/markol/machines

      "@everyone Hi, looks like things spread quite quickly on the internet. To all those who asked for the source code - I just want to let you know that all formalities with the current game owner have been completed and they agreed to publish it under GPLv3. This applies to code only. Check out NDS fork if you wish:

      https://github.com/NightDive-Studio/machines.

      Let me know if you need developer access, Pull Request review or something."

      (From our Discord server: https://discord.gg/J6e9MsY)

      posted in Downloads
      PisarzP
      Pisarz
    • RE: Announcing community patch 1.5 - godsend : ]

      @antrad

      Btw, I don't want to rush anything, I was just curios, because these few posts are all public info I know about and it came out of nowhere. I don't use discord, because I don't like the closed nature of it, I am more old-school and hang around public forums like this.

      I believe that it would be cool to release stuff publicly, but since @martin was the one who proposed the use of Discord, then some of us moved over there, not replacing this forum, but accompanying him since he showed us promising results. I like to think of Discord as a development site, and this forum as a publication platform. For instance, I am developing lore stuff there, and as soon as I finish, that could be published with the game in the same package, and shared with all the information about the game, and its community.

      We tried to do that with Trello a few years ago with @bilal.

      So far, we are looking for bugs, doing the lore, and also, someone (I don't remember the username right now) published original images of the old demos.


      EDIT

      I published here in the forum the lore development done so far.

      posted in Downloads
      PisarzP
      Pisarz
    • RE: Early Alpha/Beta/demo versions

      @Aquarillis said:

      Yes I still have it; I can dig it up next time I'm in town. It's part of a pamphlet that has other games advertised in it.

      Thank you! It would be nice to recover a piece of this game's history. We could even make a Wiki!

      posted in General Discussion
      PisarzP
      Pisarz
    • RE: Early Alpha/Beta/demo versions

      @Encrypted
      @Moderators
      @SinJul
      @everyone_else

      We found something rare. I tried using tineye.com and google image search (using the file itself) and there's nothing. The guy in the forum that appears at the top of the image said that the disc that had the demo is broken.
      During war times, people used to draw sketches of their homes, and neighborhoods, so that after they were destroyed, they could come back and rebuild them from their memories. They made them better, keeping only their favourite details and designs.
      This is what we must do with Open Machines.
      machines artwork.JPG
      Notice that the demo resembles the original concept art, especially the design of their weapons, tracked wheels, and antennae.

      Bonus:

      All the links that I have related to MACHINES:

      http://www.machinesthegame.co.uk/

      http://eden4.8m.com/index.html

      http://web.archive.org/web/20021013193250/www.acclaim.com/games/machines/

      http://www.hogton.com/animation/ (look at the titles of the quicktime videos...)

      http://www.ign.com/images/games/machines-pc-9948

      posted in General Discussion
      PisarzP
      Pisarz
    • RE: Original Forum founder is back!

      @spazzpp2 Nice to meet you!
      So far there isn't much activity. We offer assistance to anyone who wants to play the game on newer operating systems, and also post other things such as old promotional material, concepts for a new game, etc. Even the one who made the soundtrack visited us!
      Here is a drawing to celebrate your return!
      20170212_192057.jpg

      posted in General Discussion
      PisarzP
      Pisarz
    • RE: Random videos

      The alpha should be like the demo: only the enough amount of items to know what it is and how it works. The reaper is iconic, but wheeled and tracked units would do the job. Besides, it's supposed to be an alpha :)

      posted in General Discussion
      PisarzP
      Pisarz
    • RE: New textures/skins for MACHINES.

      @bilal
      @Byrgius
      @Encrypted
      @Judas
      @SinJul
      @Gameuser10
      @Hayden
      @Everyone!

      I made the guide earlier than expected! :)

      http://wiredforwar.org/topic/53/pisarz-news-status-other-stuff/2


      Note: Remember to use the "texture2" folder.


      This is the base texture that I made (it doesn't have to be a BMP):
      stripes.jpg
      step01.png
      step02.png
      step03.png
      step04.png
      step05.png
      step06.png
      step07.png
      step08.png
      step09.png
      step10.png
      step11.png
      step12.png
      step13.png
      step14.png
      step15.png
      step16.png
      step17.png
      step18.png
      step19.png
      step20.png
      step21.png
      step22.png
      step23.png
      step24.png
      step25.png

      I followed the same steps to change the red reapers' other textures:
      as2hd1_b.BMP
      asleg1_b.BMP

      posted in Modding
      PisarzP
      Pisarz
    • RE: New textures/skins for MACHINES.

      @bilal
      @Byrgius
      @Encrypted

      This represents my frustration:
      8Tz6G.jpg
      I actually converted an image into a BMP and replaced a texture by said image with the same name.
      Guess what.... THE GAME CRASHES.

      posted in Modding
      PisarzP
      Pisarz
    • RE: Goliath Optimization Programme

      I'm glad that the G.O. Program is taking flight.
      Thank you! I have read each and every single opinion. The overall concept has been reviewed carefully. Yet, let me clarify some aspects that were (very) ambiguous due to the disorganized format I used ,since I was "brainstorming" (I apologize for that):

      1. The notes about the offensive use of the Goliath are based upon the in-game design and not on the new design.
      2. The new design is intended to be faster and stronger.
      3. The new design has its launchers higher and can turn/aim them more than the original Goliath but up to a certain extent (less than 360°).
      4. Despite the fact that the new design might appear to be too powerful, it has 2 weaknesses:
        Its BACK ("watch your 6") & aerial units.
      5. I was intending to make the Goliath resemble the biblical Goliath. Apparently almighty but with a critical weakness.

      An amphibious unit would be interesting, we could discuss that.

      I will upload some tactics involving the new design to portray my ideas more clearly in a more organized way.

      I will relate them to Sun Tzu (since MACHINES was inspired by the Art of War) and include the dynamic camera effect for strategic and tactical purposes.

      Thanks again to all of you for your opinions and thoughts!

      Any other suggestions?

      posted in Modding
      PisarzP
      Pisarz
    • RE: Encrypted's Stuff Thread

      @Byrgius
      Thank you! I simply put @Encrypted's map into perspective and modified it. I added those purple rocks, which are what he described as destroyable. Notice that there are large structures to be defended. The ones at the "left" are easier to defend, while the one at the "right" is in an open ground (probably an antenna to send the enemy's exact location and destroy them from orbit), and hence, more vulnerable. The one at the bottom is a beacon, which has reinforcements to help you (either civilian or military units). It would be fun to be able to assemble your squad before the mission according to your preferences and the units around the beacon. I also added some spiky mountains and discarded the inaccesible terrain (because of the mountains; now it is lower terrain).

      posted in OpenMachines
      PisarzP
      Pisarz
    • RE: Assembling Machines

      mchns.jpg
      CERBERUS.jpg

      posted in OpenMachines
      PisarzP
      Pisarz
    • RE: Story

      5 min. lol
      technic_guns.png

      posted in OpenMachines
      PisarzP
      Pisarz
    • RE: Assembling Machines

      20150609_212709.jpg
      20150609_212737.jpg
      20150609_212754.jpg
      20150609_212835.jpg
      20150609_212846.jpg
      20150609_212902.jpg
      20150609_212937.jpg
      20150609_212946.jpg
      20150609_213006.jpg
      20150609_213017.jpg
      20150609_213021.jpg
      20150609_213056.jpg
      20150609_213104.jpg
      20150609_213126.jpg

      posted in OpenMachines
      PisarzP
      Pisarz