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    • PisarzP
      Pisarz
      last edited by

      @bilal
      @Byrgius
      I kept on researching about the subject and found very interesting things. I'll do some attempts with Photoshop and then see what I can do. Yet, I want to use the software that I already have, and for that I have to learn how to use them, and for that I have to practice, and for that I need time, and...
      tumblr_inline_nklajakrOV1rf8so2.gif
      Challenge accepted!

      1 Reply Last reply Reply Quote 0
      • ByrgiusB
        Byrgius @Pisarz
        last edited by Byrgius

        @Pisarz Yes that's the one. Even though it's becoming obsolete you can export the file to movie format or .gif. It's still a good tool to make animations and one good thing for example is that you see a previous frame with transparency on current frame so you can easily draw over. The flash format is only meant for (obsolete) flash players which is uncompressed and all in vector graphics while other exports result in compression and pixelization - still the compression is not noticable by human eye.

        I can tell you first hand because I'm working with Photoshop animations daily and there are A LOT of things that make the job frustrating. The concept animations you have in mind I think are even more complex though.

        PisarzP 1 Reply Last reply Reply Quote 1
        • PisarzP
          Pisarz @Byrgius
          last edited by

          @Byrgius

          "...one good thing for example is that you see a previous frame with transparency on current frame so you can easily draw over..."

          So, you mean this?

          o_s_.jpg

          Problem solved!

          =)


          Can something like this be done with Photoshop? Although I guess that After Effects would be a better option.

          asteroid.gif

          1 Reply Last reply Reply Quote 0
          • ByrgiusB
            Byrgius
            last edited by Byrgius

            The "draw over previous frame" is way better in flash. In photoshop for example if you have done like 50 frames and you want to change something in between you have to change it in every frame seperately - this is to my view a huge downfall. I assume you'd want to change a lot of things while doing the animation or maybe you'll miss something, that way you'll have this problem constantly.

            For the gif you posted: yes but only if you have frames rendered already. The frames were exported from some 3D software like Maya or Blender and then put together as gif. Although I must warn you .gif only supports 256 colors so it's really hard to make it look good. There are ways to make it look better taken out of video format, but it will still be only 256 colors once in gif. I'd recommend exporing as something like .avi or .mp4 if you want to make animations like above.

            Example of gif from motion picture format:
            https://www.youtube.com/watch?v=XaXnYRlAtks

            GIF explained:
            https://en.wikipedia.org/wiki/GIF

            There's another way to get around in having more than 256 colors in gif but I haven't tried it out, ever. Theoretically you could divide your (unprocessed) frame sequence into several squares and add 256 colors to each of them. So it would take as many colors in each section as possible (if there's not more than 256 then the algorithm would compress), and if you sum all together you could get around 2000.

            I haven't tried this tehniqe though for at least two reasons: I haven't found a decent software to do so; it would't take seconds to download the gif but minutes. GIFs can take a long time to download even in 256 colors (up to 5mb) but we're talking easily of 10Mb+ here, so it's actually like preloading a short video before watching it.

            My conclusion is that gif is an outdated format which should better be left alone. You could do much better with simple video format.

            Also here's my first Maya animation I did few years back and it was all exported as still images (frames) and rendered with Sony Vegas:
            https://youtu.be/ZRaXzUmC-Hk

            PisarzP AvionArisA 2 Replies Last reply Reply Quote 2
            • PisarzP
              Pisarz @Byrgius
              last edited by Pisarz

              @Byrgius

              Thanks!

              "...you have to change it in every frame..."

              Yes, my system was meant to overcome this, but it is quite hard when the amount of layers increases.

              The following video portrays some of the things that I wanted to do:

              https://www.youtube.com/watch?v=hgylViCFHAs

              Also, your trailer is awesome!

              ByrgiusB 1 Reply Last reply Reply Quote 1
              • ByrgiusB
                Byrgius @Pisarz
                last edited by Byrgius

                @Pisarz

                Also, your trailer is awesome!

                Thanks, unfinished though and the planetary textures didn't render in full quality and I couldn't figure out why.
                This is the first frame I rendered while I was working on project and it looked much, much better:
                380897_3021967954089_1354612406_n.jpg
                The planet actually consisted 3 spheres. One is the planet itself, one is a transparent sphere for cloud textures and shadows and another is gassy atmosphere which difuses the light around it. All spining in different directions to give it more realistic feel.

                If you want to make animations as above I'd recommend learning some 3D program, It would be way more convenient when making sketch animations. Textures and lightning/materials are very complex to learn and master, but simple modeling and animation isn't so you could make results quite quick and you could use the models later for the game as well.

                1 Reply Last reply Reply Quote 2
                • AvionArisA
                  AvionAris @Byrgius
                  last edited by

                  @Byrgius said:

                  Also here's my first Maya animation I did few years back and it was all exported as still images (frames) and rendered with Sony Vegas:

                  Wah, man, that's some pretty interesting stuff! I like it!
                  By the way, why is this forum so... empty? I mean, I know it's quite hard to make a topic about Machines, its developement, ect... but... wow, I think I need to post something. Thing is...
                  ...what?

                  yay.gorilla < don't forget about my signature lawl

                  bilalB 1 Reply Last reply Reply Quote 1
                  • bilalB
                    bilal @AvionAris
                    last edited by

                    @Encrypted
                    busy :(

                    1 Reply Last reply Reply Quote 0
                    • PisarzP
                      Pisarz
                      last edited by

                      city cover.png

                      1 Reply Last reply Reply Quote 2
                      • PisarzP
                        Pisarz
                        last edited by

                        Our development issues...
                        iconric.jpg

                        1 Reply Last reply Reply Quote 1
                        • PisarzP
                          Pisarz
                          last edited by

                          units.png

                          1 Reply Last reply Reply Quote 1
                          • PisarzP
                            Pisarz
                            last edited by

                            Busy for the time being (and the following weeks).
                            Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

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                            • PisarzP
                              Pisarz
                              last edited by

                              green reapers.png

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                              • PisarzP
                                Pisarz
                                last edited by

                                Prototype testing.
                                tactile face.png

                                1 Reply Last reply Reply Quote 2
                                • PisarzP
                                  Pisarz
                                  last edited by Pisarz

                                  Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
                                  iis6JUc - Imgur.gif
                                  hptdG6p - Imgur.gif
                                  vM6RwTA - Imgur.gif
                                  Sch6xtO - Imgur.gif

                                  bilalB 1 Reply Last reply Reply Quote 1
                                  • bilalB
                                    bilal @Pisarz
                                    last edited by bilal

                                    @Pisarz
                                    When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                                    They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                                    PisarzP 1 Reply Last reply Reply Quote 1
                                    • PisarzP
                                      Pisarz @bilal
                                      last edited by

                                      @bilal
                                      What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                                      bilalB 1 Reply Last reply Reply Quote 0
                                      • bilalB
                                        bilal @Pisarz
                                        last edited by

                                        @Pisarz

                                        Yup! Proof: Random unity stuff! :O

                                        unnamed1.jpg

                                        unnamed.jpg

                                        The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                                        unnamed3.jpg

                                        It's a project tango dev kit. More on that here.

                                        PisarzP 1 Reply Last reply Reply Quote 1
                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          @bilal
                                          This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

                                          1 Reply Last reply Reply Quote 1
                                          • PisarzP
                                            Pisarz @bilal
                                            last edited by

                                            @bilal
                                            The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                                            bilalB 1 Reply Last reply Reply Quote 1
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