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    Pisarz' news/status & other stuff.

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    • PisarzP
      Pisarz
      last edited by

      city cover.png

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      • PisarzP
        Pisarz
        last edited by

        Our development issues...
        iconric.jpg

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        • PisarzP
          Pisarz
          last edited by

          units.png

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          • PisarzP
            Pisarz
            last edited by

            Busy for the time being (and the following weeks).
            Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

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            • PisarzP
              Pisarz
              last edited by

              green reapers.png

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              • PisarzP
                Pisarz
                last edited by

                Prototype testing.
                tactile face.png

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                • PisarzP
                  Pisarz
                  last edited by Pisarz

                  Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
                  iis6JUc - Imgur.gif
                  hptdG6p - Imgur.gif
                  vM6RwTA - Imgur.gif
                  Sch6xtO - Imgur.gif

                  bilalB 1 Reply Last reply Reply Quote 1
                  • bilalB
                    bilal @Pisarz
                    last edited by bilal

                    @Pisarz
                    When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                    They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                    PisarzP 1 Reply Last reply Reply Quote 1
                    • PisarzP
                      Pisarz @bilal
                      last edited by

                      @bilal
                      What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                      bilalB 1 Reply Last reply Reply Quote 0
                      • bilalB
                        bilal @Pisarz
                        last edited by

                        @Pisarz

                        Yup! Proof: Random unity stuff! :O

                        unnamed1.jpg

                        unnamed.jpg

                        The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                        unnamed3.jpg

                        It's a project tango dev kit. More on that here.

                        PisarzP 1 Reply Last reply Reply Quote 1
                        • PisarzP
                          Pisarz
                          last edited by

                          @bilal
                          This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

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                          • PisarzP
                            Pisarz @bilal
                            last edited by

                            @bilal
                            The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                            bilalB 1 Reply Last reply Reply Quote 1
                            • bilalB
                              bilal @Pisarz
                              last edited by bilal

                              @Pisarz
                              It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                              On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

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                              • PisarzP
                                Pisarz
                                last edited by

                                Could it be used?
                                I also found this:
                                http://www.world-machine.com/

                                bilalB 1 Reply Last reply Reply Quote 0
                                • bilalB
                                  bilal @Pisarz
                                  last edited by

                                  @Pisarz
                                  Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                                  As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

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                                  • PisarzP
                                    Pisarz
                                    last edited by

                                    Thumbnail sketch for a map. It's an industrial facility.
                                    sketch thumbnail.png

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                                    • PisarzP
                                      Pisarz
                                      last edited by

                                      This post is deleted!
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                                      • PisarzP
                                        Pisarz
                                        last edited by Pisarz

                                        This is another version. I added some machines for scale reference.
                                        sketch thumbnail 4.png

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                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          This is a rural area.
                                          Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                                          rural facility.png

                                          AvionArisA 1 Reply Last reply Reply Quote 1
                                          • AvionArisA
                                            AvionAris @Pisarz
                                            last edited by

                                            @Pisarz Hmm, that is an interesting concept! The storage must be very big, since the Pod looks so small...

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