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    Pisarz' news/status & other stuff.

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    • PisarzP
      Pisarz
      last edited by

      units.png

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      • PisarzP
        Pisarz
        last edited by

        Busy for the time being (and the following weeks).
        Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

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        • PisarzP
          Pisarz
          last edited by

          green reapers.png

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          • PisarzP
            Pisarz
            last edited by

            Prototype testing.
            tactile face.png

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            • PisarzP
              Pisarz
              last edited by Pisarz

              Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
              iis6JUc - Imgur.gif
              hptdG6p - Imgur.gif
              vM6RwTA - Imgur.gif
              Sch6xtO - Imgur.gif

              bilalB 1 Reply Last reply Reply Quote 1
              • bilalB
                bilal @Pisarz
                last edited by bilal

                @Pisarz
                When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                PisarzP 1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz @bilal
                  last edited by

                  @bilal
                  What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                  bilalB 1 Reply Last reply Reply Quote 0
                  • bilalB
                    bilal @Pisarz
                    last edited by

                    @Pisarz

                    Yup! Proof: Random unity stuff! :O

                    unnamed1.jpg

                    unnamed.jpg

                    The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                    unnamed3.jpg

                    It's a project tango dev kit. More on that here.

                    PisarzP 1 Reply Last reply Reply Quote 1
                    • PisarzP
                      Pisarz
                      last edited by

                      @bilal
                      This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

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                      • PisarzP
                        Pisarz @bilal
                        last edited by

                        @bilal
                        The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                        bilalB 1 Reply Last reply Reply Quote 1
                        • bilalB
                          bilal @Pisarz
                          last edited by bilal

                          @Pisarz
                          It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                          On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

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                          • PisarzP
                            Pisarz
                            last edited by

                            Could it be used?
                            I also found this:
                            http://www.world-machine.com/

                            bilalB 1 Reply Last reply Reply Quote 0
                            • bilalB
                              bilal @Pisarz
                              last edited by

                              @Pisarz
                              Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                              As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                              1 Reply Last reply Reply Quote 1
                              • PisarzP
                                Pisarz
                                last edited by

                                Thumbnail sketch for a map. It's an industrial facility.
                                sketch thumbnail.png

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                                • PisarzP
                                  Pisarz
                                  last edited by

                                  This post is deleted!
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                                  • PisarzP
                                    Pisarz
                                    last edited by Pisarz

                                    This is another version. I added some machines for scale reference.
                                    sketch thumbnail 4.png

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                                    • PisarzP
                                      Pisarz
                                      last edited by

                                      This is a rural area.
                                      Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                                      rural facility.png

                                      AvionArisA 1 Reply Last reply Reply Quote 1
                                      • AvionArisA
                                        AvionAris @Pisarz
                                        last edited by

                                        @Pisarz Hmm, that is an interesting concept! The storage must be very big, since the Pod looks so small...

                                        1 Reply Last reply Reply Quote 1
                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          @Encrypted I'll try to do more, but it would be nice to have a 3D version of this!

                                          D 1 Reply Last reply Reply Quote 0
                                          • D
                                            Ddc_Cl @Pisarz
                                            last edited by Ddc_Cl

                                            @Pisarz well send me some Concept of this and some Reference and i can Do it
                                            trhow it throught skype i am Ddc_Cl Diaz

                                            PisarzP 1 Reply Last reply Reply Quote 1
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