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    Pisarz' news/status & other stuff.

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    • PisarzP
      Pisarz
      last edited by

      Our development issues...
      iconric.jpg

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      • PisarzP
        Pisarz
        last edited by

        units.png

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        • PisarzP
          Pisarz
          last edited by

          Busy for the time being (and the following weeks).
          Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

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          • PisarzP
            Pisarz
            last edited by

            green reapers.png

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            • PisarzP
              Pisarz
              last edited by

              Prototype testing.
              tactile face.png

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              • PisarzP
                Pisarz
                last edited by Pisarz

                Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
                iis6JUc - Imgur.gif
                hptdG6p - Imgur.gif
                vM6RwTA - Imgur.gif
                Sch6xtO - Imgur.gif

                bilalB 1 Reply Last reply Reply Quote 1
                • bilalB
                  bilal @Pisarz
                  last edited by bilal

                  @Pisarz
                  When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                  They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                  PisarzP 1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz @bilal
                    last edited by

                    @bilal
                    What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                    bilalB 1 Reply Last reply Reply Quote 0
                    • bilalB
                      bilal @Pisarz
                      last edited by

                      @Pisarz

                      Yup! Proof: Random unity stuff! :O

                      unnamed1.jpg

                      unnamed.jpg

                      The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                      unnamed3.jpg

                      It's a project tango dev kit. More on that here.

                      PisarzP 1 Reply Last reply Reply Quote 1
                      • PisarzP
                        Pisarz
                        last edited by

                        @bilal
                        This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

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                        • PisarzP
                          Pisarz @bilal
                          last edited by

                          @bilal
                          The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                          bilalB 1 Reply Last reply Reply Quote 1
                          • bilalB
                            bilal @Pisarz
                            last edited by bilal

                            @Pisarz
                            It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                            On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

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                            • PisarzP
                              Pisarz
                              last edited by

                              Could it be used?
                              I also found this:
                              http://www.world-machine.com/

                              bilalB 1 Reply Last reply Reply Quote 0
                              • bilalB
                                bilal @Pisarz
                                last edited by

                                @Pisarz
                                Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                                As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

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                                • PisarzP
                                  Pisarz
                                  last edited by

                                  Thumbnail sketch for a map. It's an industrial facility.
                                  sketch thumbnail.png

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                                  • PisarzP
                                    Pisarz
                                    last edited by

                                    This post is deleted!
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                                    • PisarzP
                                      Pisarz
                                      last edited by Pisarz

                                      This is another version. I added some machines for scale reference.
                                      sketch thumbnail 4.png

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                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        This is a rural area.
                                        Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                                        rural facility.png

                                        AvionArisA 1 Reply Last reply Reply Quote 1
                                        • AvionArisA
                                          AvionAris @Pisarz
                                          last edited by

                                          @Pisarz Hmm, that is an interesting concept! The storage must be very big, since the Pod looks so small...

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                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            @Encrypted I'll try to do more, but it would be nice to have a 3D version of this!

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