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    Pisarz' news/status & other stuff.

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    • bilalB
      bilal @AvionAris
      last edited by

      @Encrypted
      busy :(

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      • PisarzP
        Pisarz
        last edited by

        city cover.png

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        • PisarzP
          Pisarz
          last edited by

          Our development issues...
          iconric.jpg

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          • PisarzP
            Pisarz
            last edited by

            units.png

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            • PisarzP
              Pisarz
              last edited by

              Busy for the time being (and the following weeks).
              Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

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              • PisarzP
                Pisarz
                last edited by

                green reapers.png

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                • PisarzP
                  Pisarz
                  last edited by

                  Prototype testing.
                  tactile face.png

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                  • PisarzP
                    Pisarz
                    last edited by Pisarz

                    Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
                    iis6JUc - Imgur.gif
                    hptdG6p - Imgur.gif
                    vM6RwTA - Imgur.gif
                    Sch6xtO - Imgur.gif

                    bilalB 1 Reply Last reply Reply Quote 1
                    • bilalB
                      bilal @Pisarz
                      last edited by bilal

                      @Pisarz
                      When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                      They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                      PisarzP 1 Reply Last reply Reply Quote 1
                      • PisarzP
                        Pisarz @bilal
                        last edited by

                        @bilal
                        What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                        bilalB 1 Reply Last reply Reply Quote 0
                        • bilalB
                          bilal @Pisarz
                          last edited by

                          @Pisarz

                          Yup! Proof: Random unity stuff! :O

                          unnamed1.jpg

                          unnamed.jpg

                          The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                          unnamed3.jpg

                          It's a project tango dev kit. More on that here.

                          PisarzP 1 Reply Last reply Reply Quote 1
                          • PisarzP
                            Pisarz
                            last edited by

                            @bilal
                            This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

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                            • PisarzP
                              Pisarz @bilal
                              last edited by

                              @bilal
                              The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                              bilalB 1 Reply Last reply Reply Quote 1
                              • bilalB
                                bilal @Pisarz
                                last edited by bilal

                                @Pisarz
                                It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                                On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

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                                • PisarzP
                                  Pisarz
                                  last edited by

                                  Could it be used?
                                  I also found this:
                                  http://www.world-machine.com/

                                  bilalB 1 Reply Last reply Reply Quote 0
                                  • bilalB
                                    bilal @Pisarz
                                    last edited by

                                    @Pisarz
                                    Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                                    As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

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                                    • PisarzP
                                      Pisarz
                                      last edited by

                                      Thumbnail sketch for a map. It's an industrial facility.
                                      sketch thumbnail.png

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                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        This post is deleted!
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                                        • PisarzP
                                          Pisarz
                                          last edited by Pisarz

                                          This is another version. I added some machines for scale reference.
                                          sketch thumbnail 4.png

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                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            This is a rural area.
                                            Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                                            rural facility.png

                                            AvionArisA 1 Reply Last reply Reply Quote 1
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