• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login

    Pisarz' news/status & other stuff.

    Blogs
    9
    154
    166.9k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • PisarzP
      Pisarz
      last edited by

      green reapers.png

      1 Reply Last reply Reply Quote 0
      • PisarzP
        Pisarz
        last edited by

        Prototype testing.
        tactile face.png

        1 Reply Last reply Reply Quote 2
        • PisarzP
          Pisarz
          last edited by Pisarz

          Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
          iis6JUc - Imgur.gif
          hptdG6p - Imgur.gif
          vM6RwTA - Imgur.gif
          Sch6xtO - Imgur.gif

          bilalB 1 Reply Last reply Reply Quote 1
          • bilalB
            bilal @Pisarz
            last edited by bilal

            @Pisarz
            When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

            They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

            PisarzP 1 Reply Last reply Reply Quote 1
            • PisarzP
              Pisarz @bilal
              last edited by

              @bilal
              What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

              bilalB 1 Reply Last reply Reply Quote 0
              • bilalB
                bilal @Pisarz
                last edited by

                @Pisarz

                Yup! Proof: Random unity stuff! :O

                unnamed1.jpg

                unnamed.jpg

                The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                unnamed3.jpg

                It's a project tango dev kit. More on that here.

                PisarzP 1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz
                  last edited by

                  @bilal
                  This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

                  1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz @bilal
                    last edited by

                    @bilal
                    The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                    bilalB 1 Reply Last reply Reply Quote 1
                    • bilalB
                      bilal @Pisarz
                      last edited by bilal

                      @Pisarz
                      It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                      On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

                      1 Reply Last reply Reply Quote 1
                      • PisarzP
                        Pisarz
                        last edited by

                        Could it be used?
                        I also found this:
                        http://www.world-machine.com/

                        bilalB 1 Reply Last reply Reply Quote 0
                        • bilalB
                          bilal @Pisarz
                          last edited by

                          @Pisarz
                          Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                          As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                          1 Reply Last reply Reply Quote 1
                          • PisarzP
                            Pisarz
                            last edited by

                            Thumbnail sketch for a map. It's an industrial facility.
                            sketch thumbnail.png

                            1 Reply Last reply Reply Quote 0
                            • PisarzP
                              Pisarz
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • PisarzP
                                Pisarz
                                last edited by Pisarz

                                This is another version. I added some machines for scale reference.
                                sketch thumbnail 4.png

                                1 Reply Last reply Reply Quote 1
                                • PisarzP
                                  Pisarz
                                  last edited by

                                  This is a rural area.
                                  Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                                  rural facility.png

                                  AvionArisA 1 Reply Last reply Reply Quote 1
                                  • AvionArisA
                                    AvionAris @Pisarz
                                    last edited by

                                    @Pisarz Hmm, that is an interesting concept! The storage must be very big, since the Pod looks so small...

                                    1 Reply Last reply Reply Quote 1
                                    • PisarzP
                                      Pisarz
                                      last edited by

                                      @Encrypted I'll try to do more, but it would be nice to have a 3D version of this!

                                      D 1 Reply Last reply Reply Quote 0
                                      • D
                                        Ddc_Cl @Pisarz
                                        last edited by Ddc_Cl

                                        @Pisarz well send me some Concept of this and some Reference and i can Do it
                                        trhow it throught skype i am Ddc_Cl Diaz

                                        PisarzP 1 Reply Last reply Reply Quote 1
                                        • PisarzP
                                          Pisarz @Ddc_Cl
                                          last edited by

                                          @Ddc_Cl
                                          Thank you! It will take a while for me to do them, but the place is more or less of this size:

                                          https://s-media-cache-ak0.pinimg.com/736x/9f/83/61/9f83611f797ec960f6f516c5eb1da699.jpg
                                          http://www.nasa.gov/sites/default/files/thumbnails/image/2015-2161.jpg
                                          http://scitechdaily.com/images/mobile-launcher-as-it-stood-at-Launch-Pad-39B.jpg
                                          http://oborona.gov.ru/common/modules/photo/uploads/album/185/big/ms3_7750-jpg.jpeg?time=
                                          http://www.nasa.gov/sites/default/files/transformation-aerial39b.jpg
                                          http://images.ksc.nasa.gov/photos/1983/medium/KSC-383C-1084.07.jpg
                                          https://www.nasaspaceflight.com/wp-content/uploads/2012/11/Z512.jpg

                                          D 1 Reply Last reply Reply Quote 1
                                          • D
                                            Ddc_Cl @Pisarz
                                            last edited by

                                            @Pisarz Lika Diz? Pizars.png

                                            PisarzP 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post