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    Pisarz' news/status & other stuff.

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    • PisarzP
      Pisarz
      last edited by

      Busy for the time being (and the following weeks).
      Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

      1 Reply Last reply Reply Quote 1
      • PisarzP
        Pisarz
        last edited by

        green reapers.png

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        • PisarzP
          Pisarz
          last edited by

          Prototype testing.
          tactile face.png

          1 Reply Last reply Reply Quote 2
          • PisarzP
            Pisarz
            last edited by Pisarz

            Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
            iis6JUc - Imgur.gif
            hptdG6p - Imgur.gif
            vM6RwTA - Imgur.gif
            Sch6xtO - Imgur.gif

            bilalB 1 Reply Last reply Reply Quote 1
            • bilalB
              bilal @Pisarz
              last edited by bilal

              @Pisarz
              When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

              They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

              PisarzP 1 Reply Last reply Reply Quote 1
              • PisarzP
                Pisarz @bilal
                last edited by

                @bilal
                What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                bilalB 1 Reply Last reply Reply Quote 0
                • bilalB
                  bilal @Pisarz
                  last edited by

                  @Pisarz

                  Yup! Proof: Random unity stuff! :O

                  unnamed1.jpg

                  unnamed.jpg

                  The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                  unnamed3.jpg

                  It's a project tango dev kit. More on that here.

                  PisarzP 1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz
                    last edited by

                    @bilal
                    This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

                    1 Reply Last reply Reply Quote 1
                    • PisarzP
                      Pisarz @bilal
                      last edited by

                      @bilal
                      The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                      bilalB 1 Reply Last reply Reply Quote 1
                      • bilalB
                        bilal @Pisarz
                        last edited by bilal

                        @Pisarz
                        It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                        On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

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                        • PisarzP
                          Pisarz
                          last edited by

                          Could it be used?
                          I also found this:
                          http://www.world-machine.com/

                          bilalB 1 Reply Last reply Reply Quote 0
                          • bilalB
                            bilal @Pisarz
                            last edited by

                            @Pisarz
                            Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                            As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                            1 Reply Last reply Reply Quote 1
                            • PisarzP
                              Pisarz
                              last edited by

                              Thumbnail sketch for a map. It's an industrial facility.
                              sketch thumbnail.png

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                              • PisarzP
                                Pisarz
                                last edited by

                                This post is deleted!
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                                • PisarzP
                                  Pisarz
                                  last edited by Pisarz

                                  This is another version. I added some machines for scale reference.
                                  sketch thumbnail 4.png

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                                  • PisarzP
                                    Pisarz
                                    last edited by

                                    This is a rural area.
                                    Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                                    rural facility.png

                                    AvionArisA 1 Reply Last reply Reply Quote 1
                                    • AvionArisA
                                      AvionAris @Pisarz
                                      last edited by

                                      @Pisarz Hmm, that is an interesting concept! The storage must be very big, since the Pod looks so small...

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                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        @Encrypted I'll try to do more, but it would be nice to have a 3D version of this!

                                        D 1 Reply Last reply Reply Quote 0
                                        • D
                                          Ddc_Cl @Pisarz
                                          last edited by Ddc_Cl

                                          @Pisarz well send me some Concept of this and some Reference and i can Do it
                                          trhow it throught skype i am Ddc_Cl Diaz

                                          PisarzP 1 Reply Last reply Reply Quote 1
                                          • PisarzP
                                            Pisarz @Ddc_Cl
                                            last edited by

                                            @Ddc_Cl
                                            Thank you! It will take a while for me to do them, but the place is more or less of this size:

                                            https://s-media-cache-ak0.pinimg.com/736x/9f/83/61/9f83611f797ec960f6f516c5eb1da699.jpg
                                            http://www.nasa.gov/sites/default/files/thumbnails/image/2015-2161.jpg
                                            http://scitechdaily.com/images/mobile-launcher-as-it-stood-at-Launch-Pad-39B.jpg
                                            http://oborona.gov.ru/common/modules/photo/uploads/album/185/big/ms3_7750-jpg.jpeg?time=
                                            http://www.nasa.gov/sites/default/files/transformation-aerial39b.jpg
                                            http://images.ksc.nasa.gov/photos/1983/medium/KSC-383C-1084.07.jpg
                                            https://www.nasaspaceflight.com/wp-content/uploads/2012/11/Z512.jpg

                                            D 1 Reply Last reply Reply Quote 1
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