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    Pisarz' news/status & other stuff.

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    • PisarzP
      Pisarz @bilal
      last edited by

      @bilal
      What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

      bilalB 1 Reply Last reply Reply Quote 0
      • bilalB
        bilal @Pisarz
        last edited by

        @Pisarz

        Yup! Proof: Random unity stuff! :O

        unnamed1.jpg

        unnamed.jpg

        The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

        unnamed3.jpg

        It's a project tango dev kit. More on that here.

        PisarzP 1 Reply Last reply Reply Quote 1
        • PisarzP
          Pisarz
          last edited by

          @bilal
          This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

          1 Reply Last reply Reply Quote 1
          • PisarzP
            Pisarz @bilal
            last edited by

            @bilal
            The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

            bilalB 1 Reply Last reply Reply Quote 1
            • bilalB
              bilal @Pisarz
              last edited by bilal

              @Pisarz
              It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

              On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

              1 Reply Last reply Reply Quote 1
              • PisarzP
                Pisarz
                last edited by

                Could it be used?
                I also found this:
                http://www.world-machine.com/

                bilalB 1 Reply Last reply Reply Quote 0
                • bilalB
                  bilal @Pisarz
                  last edited by

                  @Pisarz
                  Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                  As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                  1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz
                    last edited by

                    Thumbnail sketch for a map. It's an industrial facility.
                    sketch thumbnail.png

                    1 Reply Last reply Reply Quote 0
                    • PisarzP
                      Pisarz
                      last edited by

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • PisarzP
                        Pisarz
                        last edited by Pisarz

                        This is another version. I added some machines for scale reference.
                        sketch thumbnail 4.png

                        1 Reply Last reply Reply Quote 1
                        • PisarzP
                          Pisarz
                          last edited by

                          This is a rural area.
                          Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                          rural facility.png

                          AvionArisA 1 Reply Last reply Reply Quote 1
                          • AvionArisA
                            AvionAris @Pisarz
                            last edited by

                            @Pisarz Hmm, that is an interesting concept! The storage must be very big, since the Pod looks so small...

                            1 Reply Last reply Reply Quote 1
                            • PisarzP
                              Pisarz
                              last edited by

                              @Encrypted I'll try to do more, but it would be nice to have a 3D version of this!

                              D 1 Reply Last reply Reply Quote 0
                              • D
                                Ddc_Cl @Pisarz
                                last edited by Ddc_Cl

                                @Pisarz well send me some Concept of this and some Reference and i can Do it
                                trhow it throught skype i am Ddc_Cl Diaz

                                PisarzP 1 Reply Last reply Reply Quote 1
                                • PisarzP
                                  Pisarz @Ddc_Cl
                                  last edited by

                                  @Ddc_Cl
                                  Thank you! It will take a while for me to do them, but the place is more or less of this size:

                                  https://s-media-cache-ak0.pinimg.com/736x/9f/83/61/9f83611f797ec960f6f516c5eb1da699.jpg
                                  http://www.nasa.gov/sites/default/files/thumbnails/image/2015-2161.jpg
                                  http://scitechdaily.com/images/mobile-launcher-as-it-stood-at-Launch-Pad-39B.jpg
                                  http://oborona.gov.ru/common/modules/photo/uploads/album/185/big/ms3_7750-jpg.jpeg?time=
                                  http://www.nasa.gov/sites/default/files/transformation-aerial39b.jpg
                                  http://images.ksc.nasa.gov/photos/1983/medium/KSC-383C-1084.07.jpg
                                  https://www.nasaspaceflight.com/wp-content/uploads/2012/11/Z512.jpg

                                  D 1 Reply Last reply Reply Quote 1
                                  • D
                                    Ddc_Cl @Pisarz
                                    last edited by

                                    @Pisarz Lika Diz? Pizars.png

                                    PisarzP 1 Reply Last reply Reply Quote 0
                                    • PisarzP
                                      Pisarz @Ddc_Cl
                                      last edited by

                                      @Ddc_Cl
                                      Nice! I will provide further references to improve the accuracy of my concept.

                                      1 Reply Last reply Reply Quote 0
                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        I decided to make a similar one (I couldn't make the blueprints yet).
                                        Using the original textures works great! It is almost finished.
                                        Rural Facility_NEW_day.png
                                        Rural Facility_NEW_night.png
                                        @Ddc_Cl I used your 3d render as a base. It was really helpful!

                                        D 1 Reply Last reply Reply Quote 1
                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          yellow heavy-bolt grunts_cut.png

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                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            I noticed that the compatibility mode shrinks the size of screenshots. Therefore, there seems to be a trade off between screencaps and gameplay.

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