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    Pisarz' news/status & other stuff.

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    • bilalB
      bilal @Pisarz
      last edited by bilal

      @Pisarz
      When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

      They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

      PisarzP 1 Reply Last reply Reply Quote 1
      • PisarzP
        Pisarz @bilal
        last edited by

        @bilal
        What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

        bilalB 1 Reply Last reply Reply Quote 0
        • bilalB
          bilal @Pisarz
          last edited by

          @Pisarz

          Yup! Proof: Random unity stuff! :O

          unnamed1.jpg

          unnamed.jpg

          The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

          unnamed3.jpg

          It's a project tango dev kit. More on that here.

          PisarzP 1 Reply Last reply Reply Quote 1
          • PisarzP
            Pisarz
            last edited by

            @bilal
            This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

            1 Reply Last reply Reply Quote 1
            • PisarzP
              Pisarz @bilal
              last edited by

              @bilal
              The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

              bilalB 1 Reply Last reply Reply Quote 1
              • bilalB
                bilal @Pisarz
                last edited by bilal

                @Pisarz
                It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

                1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz
                  last edited by

                  Could it be used?
                  I also found this:
                  http://www.world-machine.com/

                  bilalB 1 Reply Last reply Reply Quote 0
                  • bilalB
                    bilal @Pisarz
                    last edited by

                    @Pisarz
                    Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                    As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                    1 Reply Last reply Reply Quote 1
                    • PisarzP
                      Pisarz
                      last edited by

                      Thumbnail sketch for a map. It's an industrial facility.
                      sketch thumbnail.png

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                      • PisarzP
                        Pisarz
                        last edited by

                        This post is deleted!
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                        • PisarzP
                          Pisarz
                          last edited by Pisarz

                          This is another version. I added some machines for scale reference.
                          sketch thumbnail 4.png

                          1 Reply Last reply Reply Quote 1
                          • PisarzP
                            Pisarz
                            last edited by

                            This is a rural area.
                            Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                            rural facility.png

                            AvionArisA 1 Reply Last reply Reply Quote 1
                            • AvionArisA
                              AvionAris @Pisarz
                              last edited by

                              @Pisarz Hmm, that is an interesting concept! The storage must be very big, since the Pod looks so small...

                              1 Reply Last reply Reply Quote 1
                              • PisarzP
                                Pisarz
                                last edited by

                                @Encrypted I'll try to do more, but it would be nice to have a 3D version of this!

                                D 1 Reply Last reply Reply Quote 0
                                • D
                                  Ddc_Cl @Pisarz
                                  last edited by Ddc_Cl

                                  @Pisarz well send me some Concept of this and some Reference and i can Do it
                                  trhow it throught skype i am Ddc_Cl Diaz

                                  PisarzP 1 Reply Last reply Reply Quote 1
                                  • PisarzP
                                    Pisarz @Ddc_Cl
                                    last edited by

                                    @Ddc_Cl
                                    Thank you! It will take a while for me to do them, but the place is more or less of this size:

                                    https://s-media-cache-ak0.pinimg.com/736x/9f/83/61/9f83611f797ec960f6f516c5eb1da699.jpg
                                    http://www.nasa.gov/sites/default/files/thumbnails/image/2015-2161.jpg
                                    http://scitechdaily.com/images/mobile-launcher-as-it-stood-at-Launch-Pad-39B.jpg
                                    http://oborona.gov.ru/common/modules/photo/uploads/album/185/big/ms3_7750-jpg.jpeg?time=
                                    http://www.nasa.gov/sites/default/files/transformation-aerial39b.jpg
                                    http://images.ksc.nasa.gov/photos/1983/medium/KSC-383C-1084.07.jpg
                                    https://www.nasaspaceflight.com/wp-content/uploads/2012/11/Z512.jpg

                                    D 1 Reply Last reply Reply Quote 1
                                    • D
                                      Ddc_Cl @Pisarz
                                      last edited by

                                      @Pisarz Lika Diz? Pizars.png

                                      PisarzP 1 Reply Last reply Reply Quote 0
                                      • PisarzP
                                        Pisarz @Ddc_Cl
                                        last edited by

                                        @Ddc_Cl
                                        Nice! I will provide further references to improve the accuracy of my concept.

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                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          I decided to make a similar one (I couldn't make the blueprints yet).
                                          Using the original textures works great! It is almost finished.
                                          Rural Facility_NEW_day.png
                                          Rural Facility_NEW_night.png
                                          @Ddc_Cl I used your 3d render as a base. It was really helpful!

                                          D 1 Reply Last reply Reply Quote 1
                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            yellow heavy-bolt grunts_cut.png

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