• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login

    Pisarz' news/status & other stuff.

    Blogs
    9
    154
    166.9k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • AvionArisA
      AvionAris @Byrgius
      last edited by

      @Byrgius said:

      Also here's my first Maya animation I did few years back and it was all exported as still images (frames) and rendered with Sony Vegas:

      Wah, man, that's some pretty interesting stuff! I like it!
      By the way, why is this forum so... empty? I mean, I know it's quite hard to make a topic about Machines, its developement, ect... but... wow, I think I need to post something. Thing is...
      ...what?

      yay.gorilla < don't forget about my signature lawl

      bilalB 1 Reply Last reply Reply Quote 1
      • bilalB
        bilal @AvionAris
        last edited by

        @Encrypted
        busy :(

        1 Reply Last reply Reply Quote 0
        • PisarzP
          Pisarz
          last edited by

          city cover.png

          1 Reply Last reply Reply Quote 2
          • PisarzP
            Pisarz
            last edited by

            Our development issues...
            iconric.jpg

            1 Reply Last reply Reply Quote 1
            • PisarzP
              Pisarz
              last edited by

              units.png

              1 Reply Last reply Reply Quote 1
              • PisarzP
                Pisarz
                last edited by

                Busy for the time being (and the following weeks).
                Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.

                1 Reply Last reply Reply Quote 1
                • PisarzP
                  Pisarz
                  last edited by

                  green reapers.png

                  1 Reply Last reply Reply Quote 0
                  • PisarzP
                    Pisarz
                    last edited by

                    Prototype testing.
                    tactile face.png

                    1 Reply Last reply Reply Quote 2
                    • PisarzP
                      Pisarz
                      last edited by Pisarz

                      Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
                      iis6JUc - Imgur.gif
                      hptdG6p - Imgur.gif
                      vM6RwTA - Imgur.gif
                      Sch6xtO - Imgur.gif

                      bilalB 1 Reply Last reply Reply Quote 1
                      • bilalB
                        bilal @Pisarz
                        last edited by bilal

                        @Pisarz
                        When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

                        They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

                        PisarzP 1 Reply Last reply Reply Quote 1
                        • PisarzP
                          Pisarz @bilal
                          last edited by

                          @bilal
                          What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

                          bilalB 1 Reply Last reply Reply Quote 0
                          • bilalB
                            bilal @Pisarz
                            last edited by

                            @Pisarz

                            Yup! Proof: Random unity stuff! :O

                            unnamed1.jpg

                            unnamed.jpg

                            The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

                            unnamed3.jpg

                            It's a project tango dev kit. More on that here.

                            PisarzP 1 Reply Last reply Reply Quote 1
                            • PisarzP
                              Pisarz
                              last edited by

                              @bilal
                              This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

                              1 Reply Last reply Reply Quote 1
                              • PisarzP
                                Pisarz @bilal
                                last edited by

                                @bilal
                                The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                                bilalB 1 Reply Last reply Reply Quote 1
                                • bilalB
                                  bilal @Pisarz
                                  last edited by bilal

                                  @Pisarz
                                  It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                                  On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

                                  1 Reply Last reply Reply Quote 1
                                  • PisarzP
                                    Pisarz
                                    last edited by

                                    Could it be used?
                                    I also found this:
                                    http://www.world-machine.com/

                                    bilalB 1 Reply Last reply Reply Quote 0
                                    • bilalB
                                      bilal @Pisarz
                                      last edited by

                                      @Pisarz
                                      Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                                      As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                                      1 Reply Last reply Reply Quote 1
                                      • PisarzP
                                        Pisarz
                                        last edited by

                                        Thumbnail sketch for a map. It's an industrial facility.
                                        sketch thumbnail.png

                                        1 Reply Last reply Reply Quote 0
                                        • PisarzP
                                          Pisarz
                                          last edited by

                                          This post is deleted!
                                          1 Reply Last reply Reply Quote 0
                                          • PisarzP
                                            Pisarz
                                            last edited by Pisarz

                                            This is another version. I added some machines for scale reference.
                                            sketch thumbnail 4.png

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post