Pisarz' news/status & other stuff.
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 @Byrgius said: Also here's my first Maya animation I did few years back and it was all exported as still images (frames) and rendered with Sony Vegas: Wah, man, that's some pretty interesting stuff! I like it! 
 By the way, why is this forum so... empty? I mean, I know it's quite hard to make a topic about Machines, its developement, ect... but... wow, I think I need to post something. Thing is...
 ...what?yay.gorilla < don't forget about my signature lawl 
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 @Encrypted 
 busy :(
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 Our development issues... 
  
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 Busy for the time being (and the following weeks). 
 Just wanted to say that I couldn't fix the frame rate and the pink squares in MACHINES.
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 Prototype testing. 
  
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 Sneek preview of Homeworld: Shipbreakers (possible benchmark?): 
  
  
  
  
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 @Pisarz 
 When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y 
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 @bilal 
 What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?
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 Yup! Proof: Random unity stuff! :O   The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:  It's a project tango dev kit. More on that here. 
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 @bilal 
 This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!
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 @bilal 
 The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.
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 @Pisarz 
 It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want) 
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 Could it be used? 
 I also found this:
 http://www.world-machine.com/
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 @Pisarz 
 Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( ) 
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 Thumbnail sketch for a map. It's an industrial facility. 
  
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 This post is deleted!
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 This is another version. I added some machines for scale reference. 
  

