• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login

    Pisarz' news/status & other stuff.

    Blogs
    9
    154
    166.9k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • PisarzP
      Pisarz
      last edited by Pisarz

      Sneek preview of Homeworld: Shipbreakers (possible benchmark?):
      iis6JUc - Imgur.gif
      hptdG6p - Imgur.gif
      vM6RwTA - Imgur.gif
      Sch6xtO - Imgur.gif

      bilalB 1 Reply Last reply Reply Quote 1
      • bilalB
        bilal @Pisarz
        last edited by bilal

        @Pisarz
        When I was at Unite 2015, two of the devs of shipbreakers had a talk about their procedural camera system for Unity. It was actually interesting stuff.

        They uploaded the talk here: https://www.youtube.com/watch?v=QNR9Nvjsv9Y

        PisarzP 1 Reply Last reply Reply Quote 1
        • PisarzP
          Pisarz @bilal
          last edited by

          @bilal
          What!? You were there!? Awesome!!! Yes, I saw the entire presentation yesterday! What a small world. I realized that their visualizations were just like the ones I did in my sketchbook (the ones representing the camera). How was it? Did you find other things that we could use?

          bilalB 1 Reply Last reply Reply Quote 0
          • bilalB
            bilal @Pisarz
            last edited by

            @Pisarz

            Yup! Proof: Random unity stuff! :O

            unnamed1.jpg

            unnamed.jpg

            The presentations were actually pretty cool, and there was a lot of stuff on augmented and virtual reality. One thing I'd really like to do is a sort of augmented reality game with machines using this thing they gave us at unite:

            unnamed3.jpg

            It's a project tango dev kit. More on that here.

            PisarzP 1 Reply Last reply Reply Quote 1
            • PisarzP
              Pisarz
              last edited by

              @bilal
              This is very interesting! I'm currently a bit bussy, but I would like to discuss about this as soon as I can!

              1 Reply Last reply Reply Quote 1
              • PisarzP
                Pisarz @bilal
                last edited by

                @bilal
                The procedural cinematography seems to be promising. It would improve the gaming experience even more if applied to the switching between the different cameras.

                bilalB 1 Reply Last reply Reply Quote 1
                • bilalB
                  bilal @Pisarz
                  last edited by bilal

                  @Pisarz
                  It actually is very cool. They'll be releasing their tool on the Asset Store if I remember correctly.

                  On another note, the game is available for preorder now, but they renamed it "Homeworld: Deserts of Kharak." (want)

                  1 Reply Last reply Reply Quote 1
                  • PisarzP
                    Pisarz
                    last edited by

                    Could it be used?
                    I also found this:
                    http://www.world-machine.com/

                    bilalB 1 Reply Last reply Reply Quote 0
                    • bilalB
                      bilal @Pisarz
                      last edited by

                      @Pisarz
                      Well, I'm not sure when it would come out, and we'd have to re-write it in C++ to use it in UE4 lol. UE4 has a matinee system anyway though.

                      As for World Machine, we probably can just stick with the UE4 terrain editor for now. If we were using Unity's terrain system, it would be a different story. (Sorry Unity :( )

                      1 Reply Last reply Reply Quote 1
                      • PisarzP
                        Pisarz
                        last edited by

                        Thumbnail sketch for a map. It's an industrial facility.
                        sketch thumbnail.png

                        1 Reply Last reply Reply Quote 0
                        • PisarzP
                          Pisarz
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • PisarzP
                            Pisarz
                            last edited by Pisarz

                            This is another version. I added some machines for scale reference.
                            sketch thumbnail 4.png

                            1 Reply Last reply Reply Quote 1
                            • PisarzP
                              Pisarz
                              last edited by

                              This is a rural area.
                              Due to the intense radiation from the system's star, the pod managed to terraform the entire place by itself, developing genetically modified crops resistant to said radiation, and building a subterranean city which can be accessed by a system of elevators (being the one to the right of the pod the main one). The structure behind those factories is a crop storage and processing facility, which is used to produce food, fuel and organic composites for overall construction. Based on the city's needs, this plant administers its production in a proportion according to the demand. Unfortunately, humanity never arrived, so the city is empty.
                              rural facility.png

                              AvionArisA 1 Reply Last reply Reply Quote 1
                              • AvionArisA
                                AvionAris @Pisarz
                                last edited by

                                @Pisarz Hmm, that is an interesting concept! The storage must be very big, since the Pod looks so small...

                                1 Reply Last reply Reply Quote 1
                                • PisarzP
                                  Pisarz
                                  last edited by

                                  @Encrypted I'll try to do more, but it would be nice to have a 3D version of this!

                                  D 1 Reply Last reply Reply Quote 0
                                  • D
                                    Ddc_Cl @Pisarz
                                    last edited by Ddc_Cl

                                    @Pisarz well send me some Concept of this and some Reference and i can Do it
                                    trhow it throught skype i am Ddc_Cl Diaz

                                    PisarzP 1 Reply Last reply Reply Quote 1
                                    • PisarzP
                                      Pisarz @Ddc_Cl
                                      last edited by

                                      @Ddc_Cl
                                      Thank you! It will take a while for me to do them, but the place is more or less of this size:

                                      https://s-media-cache-ak0.pinimg.com/736x/9f/83/61/9f83611f797ec960f6f516c5eb1da699.jpg
                                      http://www.nasa.gov/sites/default/files/thumbnails/image/2015-2161.jpg
                                      http://scitechdaily.com/images/mobile-launcher-as-it-stood-at-Launch-Pad-39B.jpg
                                      http://oborona.gov.ru/common/modules/photo/uploads/album/185/big/ms3_7750-jpg.jpeg?time=
                                      http://www.nasa.gov/sites/default/files/transformation-aerial39b.jpg
                                      http://images.ksc.nasa.gov/photos/1983/medium/KSC-383C-1084.07.jpg
                                      https://www.nasaspaceflight.com/wp-content/uploads/2012/11/Z512.jpg

                                      D 1 Reply Last reply Reply Quote 1
                                      • D
                                        Ddc_Cl @Pisarz
                                        last edited by

                                        @Pisarz Lika Diz? Pizars.png

                                        PisarzP 1 Reply Last reply Reply Quote 0
                                        • PisarzP
                                          Pisarz @Ddc_Cl
                                          last edited by

                                          @Ddc_Cl
                                          Nice! I will provide further references to improve the accuracy of my concept.

                                          1 Reply Last reply Reply Quote 0
                                          • PisarzP
                                            Pisarz
                                            last edited by

                                            I decided to make a similar one (I couldn't make the blueprints yet).
                                            Using the original textures works great! It is almost finished.
                                            Rural Facility_NEW_day.png
                                            Rural Facility_NEW_night.png
                                            @Ddc_Cl I used your 3d render as a base. It was really helpful!

                                            D 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post