• Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Login
    1. Home
    2. AvionAris
    3. Topics
    • Profile
    • Following 2
    • Followers 2
    • Topics 26
    • Posts 288
    • Best 109
    • Controversial 1
    • Groups 0

    Topics created by AvionAris

    • AvionArisA

      Midian

      General Discussion
      • planet machines • • AvionAris
      4
      2
      Votes
      4
      Posts
      4.3k
      Views

      AvionArisA

      @Pisarz
      Yup, I've noticed the domes. I like the fact that it indeed looks like it's the home of all bad, too. Maybe I don't remember that much, but hell, I never thought this planet is actually that well-conditioned. On the other hand, this would explain why everything blew up so easily the moment you destroyed the Midian Controller.

      @JRL101
      Yes, it certainly is that planet. At first, your Seeding Pod was sent on its surface when its Satellite Command Center or something got blown up because of you, then you had to face the enemy's incredible resistance. After you wiped everything nearby that protected the Controller (well, not everything, but definitely the "obstacles"), you descended deep into the enemy's awesomely-constructed tunnels. Yeah, they were awesome, I highly doubt most RTS games actually had indoor combat back then. And then, all you needed to do is to destroy the shield generators and blow up the mechanical mastermind himself (itself?). But it sounds easier than it is, really.

      The other planets I liked the most were Talok (well, it's a moon, but nevermind), Eden4 (go reddies!), Gracko (even if the mission on it was so short, it was fun) and Dogbar Max (additional points for the cool cinematic in the end).

      And now, something slightly different. We're still talking about silicon.
      Now, my favorite units were definitely Technicians, Reapers and Warlords. They sound really cool! Technicians maybe aren't as "badass" as the other machines, but they always sound so incredibly scared and stressed when you select them or when they're attacked. I think that's cool, you can actually feel your machines are trusting and fearing you at the same moment.
      Also, I liked the Overseer's demo voice lines. He/it sounded really, really fanatic (but cool). Not to forget the demo's Controller's voice. I think that one suited him/it way more.

      For some reason, I've noticed the closer the victory is, the more suicidal tasks the Controller brings upon the player. And I don't really mean the fact that it's getting harder, I mean stuff like "blow up the satellite that controls other satellites, forget about all the units inside it, they will go to Silicon Heaven". But I don't think the Controller doesn't care about his servants, really...

      Also, I consider the failure messages to be quite funny.
      Just look at this one: "Destroying your machine is not the way to succeed in our struggle against the enemy." It's from the first tutorial level. It begins rather politely, but as you proceed:
      "Destroying yourself is not the way to succeed in our struggle against the enemy.". It clearly shows you'll be penalized and probably killed if you keep being dumb. Then:
      "Resource is the key to success in our war. If you fail in this, then our mission is doomed.". Our overseer clearly tells us it's serious business. In the fourth tutorial level, the overseer sounds like he's mocking us:
      "Failing to destroy 'dummy' targets does not bode well for the machines under your control!", which basically means "Why the hell are you even playing this game if you can't destroy fucking dummies, dumbass!"
      The fifth tutorial level is a bit harder, but here, he/it won't mock us at all, just give us a hint, so I won't mention that.

      The further you progress and the more you're trusted, the more harsh the failure messages will be. For example, when you fail the Talonthia 8 mission, you get this:
      "Talonthia 8 is still in the clutches of the enemy. Our effectiveness in this sector is clearly reduced by your mechanical incompetence." Or, when you fail the Kidnapping mission:
      "The mission is a total failure. The controller is considering having you recycled." Oh, so it's on!
      Probably the only level without you being criticized for your trying is the Home level:
      "The controller thanks you for your efforts, inadequate though they were." But it still sounds like the overseer (or the Controller) does mock you.

      And at the last level, it gets REALLY brutal:
      "You have failed, and our strike against the enemy has foundered. You should be smelted for your incompetence in our most critical hour." But this one has a slight taste of lamenting and anger, if machines can feel.

      I love these messages. You can open the "bin" files in the "pdata" folder with a notepad and read them, if you didn't know it before.
      Try that with Dogbar Max. There's a nice ("nice") line of text the overseer made.

      yay.gorilla

    • AvionArisA

      1st person mode crashing the game

      Support
      • • • AvionAris
      6
      0
      Votes
      6
      Posts
      2.6k
      Views

      PisarzP

      @Encrypted
      Now it's my turn... yay.gorilla! Hahaha I'm glad it worked =)

    • AvionArisA

      My friends' machine sounds

      OpenMachines
      • openmachines audio • • AvionAris
      4
      0
      Votes
      4
      Posts
      3.3k
      Views

      PisarzP

      @Encrypted
      I haven't seen them all then.

    • AvionArisA

      Happy New Year!!1

      General Discussion
      • • • AvionAris
      1
      1
      Votes
      1
      Posts
      1.4k
      Views

      No one has replied

    • AvionArisA

      TVTropes.org and us

      General Discussion
      • yay.gorilla tropes • • AvionAris
      1
      1
      Votes
      1
      Posts
      1.8k
      Views

      No one has replied

    • AvionArisA

      Voice-acting

      OpenMachines
      • yay.gorilla gorilla • • AvionAris
      10
      0
      Votes
      10
      Posts
      8.5k
      Views

      JRL101J

      @Encrypted I thought echos were a reverberation taking longer to return to your ear.
      A reverberation is perceived when the reflected sound wave reaches your ear in less than 0.1 second after the original sound wave.

      Yea Machines unit voices (i've been looking them up) just sound like they are either filtered through an autotune (like soundwave from transformers), or have that radio effect over them.
      Give this SITE an experiment for autotuned filters ^ ,^ heaps of fun.

      Very starcraft that game sound. Adun'twain-us

    • AvionArisA

      The Campaign

      Blogs
      • yay.gorilla openmachines machines i did it • • AvionAris
      1
      1
      Votes
      1
      Posts
      1.7k
      Views

      No one has replied

    • Encrypted's Stuff Thread

      OpenMachines
      • mapping yay.gorilla openmachines guns stuff • • AvionAris
      48
      2
      Votes
      48
      Posts
      34.5k
      Views

      JRL101J

      Is it possible for anyone to extract the models from the game?

    • AvionArisA

      My need of posting something before I go crazy with posting, but I can't go crazy with posting

      General Discussion
      • yay.gorilla old concept openmachines • • AvionAris
      1
      0
      Votes
      1
      Posts
      1.6k
      Views

      bilalB

      @Encrypted
      I don't!

    • AvionArisA

      Special OM gamemode: Platform Racing

      OpenMachines
      • yay.gorilla openmachines gamemode • • AvionAris
      1
      1
      Votes
      1
      Posts
      1.8k
      Views

      No one has replied

    • AvionArisA

      Weathers

      Machines
      • old concept openmachines • • AvionAris
      6
      2
      Votes
      6
      Posts
      3.2k
      Views

      PisarzP

      The nuclear winter would be an interesting feature. Yet, I'm not sure about the "experience, economies of scale, etc." involving the manufacturing of nukes. If you want it to be a true "game-ending" condition, then simply make that nuke more destructive (and expensive).

    • AvionArisA

      Special OM gamemode: An Army of One

      OpenMachines
      • yay.gorilla openmachines gamemode • • AvionAris
      10
      0
      Votes
      10
      Posts
      6.7k
      Views

      PisarzP

      @Encrypted said:

      @Pisarz I'd say, the first comparision was actually way more accurate, as we don't really know how big those machines are. I mean, I'd say a Scout is the size of a car, but I'm not really sure because it was never mentioned how big they were.

      Well, they were modified industrial robots, so maybe this scale could be used:
      http://s1.ibtimes.com/sites/www.ibtimes.com/files/styles/v2_article_large/public/2014/07/22/kuka-robots.jpg?itok=8GpBzZPv

      And this one for the dozer:
      http://www.deere.com/common/media/images/product/crawler_dozers/1050j/446160_1050j_642x462.png

      I don't know what to say about the second one, though, discounting this: that human is too big for me.

      Ok. Got it.

      By the way, the "broadsword-like" arms would be its legs, but also, I thought about putting some hidden retractile blades in them, for close combat:
      http://patentimages.storage.googleapis.com/US7140110B2/US07140110-20061128-D00001.png
      http://www.carrycasesplus.com/images/detailed/1/Utility_Knife.jpg

    • AvionArisA

      FORUM GAME!

      General Discussion
      • game unrelated • • AvionAris
      2
      1
      Votes
      2
      Posts
      5.5k
      Views

      PisarzP

      Awesome! OK, my turn :)

      I assemble a team of advanced robots provided by the Eden 4 controller and prepare an expedition to explore another galaxy.
      I was created by the Eden 4 controller with a DNA database from the original seedership as an experiment to evaluate the versatility of synthetic organic beings/life forms.

    • AvionArisA

      Achievements, yay

      OpenMachines
      • yay.gorilla share your idea openmachines iso • • AvionAris
      11
      1
      Votes
      11
      Posts
      5.4k
      Views

      D

      @Encrypted Well Archiv that are kill tons of Enemys can be but that must be a few must of the can be Less enemy but in some time or a number of Games
      Something like Dunno 100 kills i a Game With Gorilla Punch
      1000 HP Heal With Medic i 5 minutes
      that kind

    • AvionArisA

      Encrypted's Ultimate Thread o' Stuff

      Blogs
      • yay.gorilla boredom • • AvionAris
      17
      0
      Votes
      17
      Posts
      9.1k
      Views

      AvionArisA

      57()|} 17, 4|/|/ {||_|||'7 00bnDANK573||T b33n/-\Ry!

      00110001 00100000 00110000 00100000 00110001 !!!

      (No translation provided, take that! Buahahahahahah4h4h4h4|-|4|-|4
      By the way, some | aren't exactly |. Quote me to see what I mean)

    • AvionArisA

      I have ideas for unit names, II

      Blogs
      • mlg yay.gorilla machines • • AvionAris
      5
      0
      Votes
      5
      Posts
      3.6k
      Views

      AvionArisA

      Well, well, well... wow.

      Striker

      Type: Aggressor (subtype Grunt)
      Costs to build: 65
      Required space: 10
      [MIN_ACCESS_SIZE_INDEX]: 1
      Speed: 9
      Acceleration: 12
      Rotation speed: 90
      Rotation acceleration: 70
      Research costs: 50 //yay
      Research points required: 16 //yay
      Armo(u)r: 28
      Hitpoints: 56
      Armo(u)r repair rate: 0.5
      NUMBER_WEAPONS: wut iz dis
      Accuracy: 55
      Field of view range: 120
      Propulsion type: Tracks
      LOCOMOTION_PARAMETER: wut
      AI kind: NEVER_EVADE
      BODY_TURN_LINK: Body
      Body turn rate: 120
      HIGH_CLEARANCE: 3.12
      LOW_CLEARANCE: 3.12

      Oppressor

      Type: Aggressor (subtype Grunt)
      Costs to build: 80
      Required space: 10
      [MIN_ACCESS_SIZE_INDEX]: 1
      Speed: 8
      Acceleration: 10
      Rotation speed: 90
      Rotation acceleration: 75
      Research costs: 60
      Research points required: 18
      Armo(u)r: 35
      Hitpoints: 70
      Armo(u)r repair rate: 0.5
      [NUMBER_WEAPONS]: blank lol
      Accuracy: 55
      Fov range: 120
      Propulsion type: Mega tracks //Error: does not compute
      [LOCOMOTION_PARAMETER]: still dk
      AI kind: NEVER_EVADE
      BODY_TURN_LINK: Lower body (Bolter Desintegrator Cannon) and Upper body (Head and two Disruptors)
      Body turn rate: 100
      HIGH_CLEARANCE: 3.8
      LOW_CLEARANCE: 3.8

      Paladin

      Type: Aggressor (Knight)
      Costs to build: 450 //yay.gorilla.costs
      Required space: 17
      MIN_ACCESS_SIZE_INDEX: 1
      Speed: 21
      Acceleration: 13
      Rotation speed: 360
      Rotation acceleration: 360
      Research costs: 320
      Research pts. required: 20
      Armo(u)r: 100
      HP: 120

      Will complete later

    • AvionArisA

      I have ideas for unit names

      Blogs
      • yay.gorilla • • AvionAris
      7
      1
      Votes
      7
      Posts
      3.9k
      Views

      M

      @Encrypted If you're going to put a personal list on the public net, you should use your personal discussion page, your sandbox page (wikipedia gives one; I don't know about wikia), pastebin, google docs, yourworldoftext.com, a forum thread, etc. It's misleading, and a little conceited, to put your ideas as their own article on a wiki about the game that was already released. With all due respect, a wiki page is not exactly a place for opinions, sketches, ideas, etc.

    • AvionArisA

      Machines Animator!

      Modding
      • application animations yay.gorilla machines models • • AvionAris
      5
      1
      Votes
      5
      Posts
      4.3k
      Views

      JRL101J

      @Encrypted Im going to attempt to contribute now i have the ability too. I tried a few years back but there was nothing like unreal or a working wings 3d back then. Now everything is possible. I thought "what better way to re-train my self on new software than to try replicating things from my favorite game!"
      Its nice and simple animation too so i can really try at it.