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    • JudasJ

      Project: New Skirmish Maps - Assault, Onslaught, Battle, Satellite

      Blogs
      • new map assault • • Judas
      19
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      AvionArisA

      @Judas I knew that Eradicators would cause total mayhem!
      Majestic.

    • D

      Models Things

      OpenMachines
      • • • Ddc_Cl
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      JudasJ

      @marvin said:

      Hi, I created a Reaper in Blender. It is already rigged and textured. For the Textures it may be helpful to have some basic Materail-Textures for the Metal, so that the Models look not too different. I already created some and if you like them I can share them. ;D

      Based on the model, i uploaded two vids. In one animation i just let the legs move, to better support a moving body for aming in first person for example.

      //Added: Run Animation:
      Animation with moving body
      Animation without moving body

      Here is the Result:
      FirstRender.png

      Hey, that's pretty cool

    • bilalB

      Fun/Tests With Photoshop

      Blogs
      • • • bilal
      17
      1
      Votes
      17
      Posts
      8.6k
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      PisarzP

      @bilal Done! it's "Pisarz" :)

    • bilalB

      Menu Design

      OpenMachines
      • • • bilal
      17
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      11.6k
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      bilalB

      @Encrypted
      I think this should be fine for a prototype. Any suggestions are welcome. Maybe in the future there would be news/updates and other visual stuff on the sides.

    • AvionArisA

      Encrypted's Ultimate Thread o' Stuff

      Blogs
      • yay.gorilla boredom • • AvionAris
      17
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      9.1k
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      AvionArisA

      57()|} 17, 4|/|/ {||_|||'7 00bnDANK573||T b33n/-\Ry!

      00110001 00100000 00110000 00100000 00110001 !!!

      (No translation provided, take that! Buahahahahahah4h4h4h4|-|4|-|4
      By the way, some | aren't exactly |. Quote me to see what I mean)

    • JRL101J

      IMPORTING with the exported models - Experimentation

      OpenMachines
      • remake textures models • • JRL101
      17
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      17
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      6.1k
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      PisarzP

      @JRL101 said:

      "[F]eel free to assist me with some screenshots for other units/buildings.[...] If anyones still working on this."

      Sure!

      We are all doing what we can (when we can) haha

    • 1

      Machines Demo music?

      Machines
      • • • 19MAR94
      15
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      15.5k
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      ByrgiusB

      @19MAR94 Sounds interesting. Maybe you should post the question here as the original WFW music composer registered on this forum.

    • C

      Hi From An Original Developer of Machines

      OpenMachines
      • • • croftish
      15
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      bilalB

      @wildh0rse said:

      I see here that most of the data files have been examined and the models, albeit in DirectX format, extracted. AFAIK, if the models can be used and modified, and the AI programmed then there must be an engine out there that can use this data to recreate this game. I have seen Unity3D mentioned here and from what I have seen of it (quite a bit at this point) it would be ideal for this task. The only issue being the .x format but I was able to convert them to .obj and they show up in Unity just fine.

      You're posting in the forum of the remake. Unfortunately, I just haven't been able to do much work for it lately, but I will soon. I've already loaded in original models and given them very basic RTS controls in Unreal Engine 4. The reasoning behind UE4 versus unity, and trust me: I love Unity, is that Unity's terrain tools are pretty bad, and UE4 provides not only much better terrain tools, but a very simple way to give players a development kit for modding and map making.

      If you look at the mod editor for ARK: Survival Evolved, it's pretty much just all of UE4's tools provided in a way to make it simpler for a modder to use.

      Github is here: https://github.com/OpenMachines/machines

      Picture of original models in UE4:
      http://wiredforwar.org/uploads/files/upload-91fe4112-1a48-4ce1-8733-cc2177f72e3c.png

    • bilalB

      Demo Sounds

      Downloads
      • download • • bilal
      15
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      15
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      9.9k
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      AvionArisA

      @Hayden said:

      @Pisarz said:

      Cool! I couldn't upload my files anyway.

      Let me know if you have trouble uploading and we'll figure it out!

      Yeah. The thing is, my upload stopped at 15% or so.

    • bilalB

      Getting Started on Github

      OpenMachines
      • • • bilal
      15
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      bilalB

      @nainnad Thanks!

      Though I haven't been able to work on it recently. I'm figuring a couple things out while doing other work before I continue the project.

    • JudasJ

      Completed the final mission without cheating?

      Machines
      • create mods alr • • Judas
      15
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      15
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      T

      The final mission (like all the others) was completed without building military units, using bugs, cheats, and first-person control. All this can be seen on the channel.
      https://youtu.be/3Pwn_GJHvso?list=PLob-jWpcs_yw8b0De4q9mVt_3Wwbde1Qg

    • Warharvest_W

      Can anyone make this image 1920 x 1080 and enhance it? Maybe remove the cursor and the numbers from the control panel, clean it up, you know?

      Machines
      • • • Warharvest_
      13
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      11.1k
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      Warharvest_W

      @M123 Yeah, 1929 x 1080 is an option, but the opening menu and in game side menu becomes tiny. The initial opening menu is about 1/8 of my actual screen. And thanks again!
      @Pisarz once I zoom out, even a little, their eyes change to be like this, just white dots, the gorillas eyes disappeared all together, but I painted them back on. And for the wasps and bee bomber their eyes were quite small, so I painted slightly larger, brighter ones over the top

    • R

      howdy

      General Discussion
      • • • ren9999
      12
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      12.6k
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      AvionArisA

      @StonerHate Did you say bunnies? BUNNIES?!

      So, it happens? Killer bunnies are going to return?

      P.S. Wherever are my posts, for now I am satisfied.
      But where are my posts?

      P.P.S. Harr de harr harr... or something

    • M123M

      texture4

      Modding
      • graphical mod machines textures • • M123
      12
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      12.9k
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      X

      @GeneralCamel lags may be caused by your graphic card drivers etc. Please search the forums. I also recommend the latest community patch http://wiredforwar.org/topic/167/announcing-community-patch-1-5-godsend.

    • PisarzP

      Getting things done.

      General Discussion
      • departments organizational organization specialization structure • • Pisarz
      11
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      3.1k
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      PisarzP

      @bilal
      Excellent!

    • AvionArisA

      Achievements, yay

      OpenMachines
      • yay.gorilla share your idea openmachines iso • • AvionAris
      11
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      5.4k
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      D

      @Encrypted Well Archiv that are kill tons of Enemys can be but that must be a few must of the can be Less enemy but in some time or a number of Games
      Something like Dunno 100 kills i a Game With Gorilla Punch
      1000 HP Heal With Medic i 5 minutes
      that kind

    • JudasJ

      Project: Unit & Weapon Rebalance

      Blogs
      • rebalancing mod technical • • Judas
      11
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      5.1k
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      AvionArisA

      @bilal Or until someone gets a nuke and blows his opponent's base the hell up.

      Not related to yay.gorilla.

    • AvionArisA

      anotherpointlessdiscussion.exe

      Blogs
      • ilikecheez challenges • • AvionAris
      11
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      5.9k
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      S

      Yelp. Looks like Pandora's Box has been opened up... Lord have mercy on us.

      Uhh... Lord? Who's this entity called "Lord"? I mean, our almighty Controller, duuuh ;)

    • T

      Speed run of campaign

      Machines
      • speed run • • TMG HK
      11
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      Votes
      11
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      7.8k
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      T

      Link to complete the final mission without using bugs and a first-person view. Enjoy your viewing

      https://youtu.be/NwEjcHimA_I?list=PLob-jWpcs_yw8b0De4q9mVt_3Wwbde1Qg

    • JudasJ

      OpenMachines - Roadmap / Download

      OpenMachines
      • • • Judas
      11
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      11
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      10.7k
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      N

      @Judas nice! I'm guessing you're a software developer? Seems like everyone from the original forums went into the software field